Happy new year everybody. With the advent of 2010 brings the beginning of actual development in PISS. Finally.
I've spent many hours over the last year hashing and rehashing various gameplay elements and writing down ideas. I won't promise what I've written down thus far will be excellent or fun, and in fact I know there are some older areas of gameplay that need to be rethought in light of other changes I've made in the last couple months. Currently, I figure I can do this in parallel since I believe I have most of the important ideas nailed down. We'll see about that.
As I stated a long time ago, the majority of development both on the server side and client side will be done in Python. My choice of Python is mostly due to the fact that I find the language interesting and I want to play with it more, its fairly cross-platform by nature, and because it should be plenty powerful to handle what I have in mind. Having never used the language in a serious project before, I'm sure I'll find out all kinds of crazy things and probably lose much hair. What a strange hobby I have.
I'd like to say that updates will be more forthcoming now that development has started but that would be an obvious lie. Besides, it's not like many people find that kind of stuff interesting around these parts.